Agentic AI controlled by real time biosignals 

BioControl now partnering with Senstream Inc. 






BioControl is now partnering with Senstream to create AI agents that use real time biodata to guide users to better health and wellness.


Senstream has developed a revolutionary agentic operating system that transforms health and productivity.

Inner Agents fuse lab-grade biosignals with agentic AI to create the first closed-loop system that improves health, performance, and sleep. Our patented sensors capture signals other wearables can’t, enabling AI agents to drive daily behaviors that measurably upgrade resilience, productivity, and regenerative health. Built by a proven Silicon Valley team, we launch first with enterprises.

Check out the history of Biocontrol and real time biosignal acquisition and analysis - 


For 3 decades BioControl was in the bionic interface and wearables business. We specialized in biosignal driven control of graphics and sound. 

 

BioControl provided mobile sensor systems for capture and processing of a variety of bioelectric signals. We also provided signal processing software for interactive applications - to enable our customers to create their own HCI and BCI devices.

 

BioControl entered the market in 1992 with the BioMuse v.3 – a special purpose signal processing platform that acquired 8 channels of biosignal data (EEG, EMG, EOG, ECG, and EDA - in any combination of input channel configurations), performed real-time processing, and then streamed out control code to drive graphics, audio, and robotic devices.

 

BioMuse product development was based on pioneering work done by former Stanford researchers Hugh Lusted and Benjamin Knapp starting in 1987.


Knapp and Lusted had several technology "firsts" on the way to actual product release. For instance, they demonstrated BCI (EEG) control of graphics and sound at CyberArts - LA in 1990. Also, using their technology for rehab, they configured an EMG controller to enable disabled users to play air guitar, notably at Loma Linda Medical Center in 1991. In addition, they configured the pre-release version of the BioMuse to use EEG, EMG, and EOG (eye motion) signals to control video games.  

 

The BioMuse 3 was purchased by numerous R&D facilities worldwide and used in university, corporate, and military labs all during the 90s.

 

Check out the product history section for a chronology of our technology developments.


Senstream ring streaming biosignal data to AI sleep quality agent
Multichannel PSG headband - 2007
Atau Tanaka with the Biomuse in Scientific American 1996
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